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181. BPC trading on the market - in Player Features and Ideas Discussion [original thread]
Originally by: Ilvan You are overlooking the fact that every single '150mm autocannon I' is the exact same item, whereas any particular BPC is effectively unique. I know that, but I would still prefer to be able to see all available BP...
- by Bellasarius Baxter - at 2007.09.09 10:15:00
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182. BPC trading on the market - in Player Features and Ideas Discussion [original thread]
Well, in my view that is not much different from Joe selling 125mm railguns, and Pete selling 150mm railguns. There should be a few more columns in the market details, that is all that is required for it to work. Or maybe I am overlooking somethi...
- by Bellasarius Baxter - at 2007.09.09 07:51:00
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183. Anti-Farmer Rats - in Player Features and Ideas Discussion [original thread]
I hate ISK farmers just as much as all the rest of you, but the solutions is NOT to force players out of/into NPC/Non-NPC corps, or dueling, or some such thing. A while back I suggested an event for asteroid belts called "Mass assault", where a l...
- by Bellasarius Baxter - at 2007.09.09 07:41:00
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184. BPC trading on the market - in Player Features and Ideas Discussion [original thread]
I cannot understand why we need to use a forum+an in-game channel+Contracts to trade BPC's. Why not simply make it possible to sell a BPC like any other item. It would make life so much easier if we could do without all the extra things. It would...
- by Bellasarius Baxter - at 2007.09.09 07:00:00
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185. GUI Features: Drone attributes with skill based bonuses+fitting idea. - in Player Features and Ideas Discussion [original thread]
When you look at the attributes of your ship, fitted module, or ammo, the bonuses of any applicable skills are applied to the various attributes. This is not the case for drones. I would like drones to be handled in the same way, so that you would...
- by Bellasarius Baxter - at 2007.09.07 17:41:00
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186. Starbase facility rental/Player run facilities - in Player Features and Ideas Discussion [original thread]
Originally by: Captian Internet Outposts ftw? No, Outposts require sovereignty of the system where you want to deploy it. I am talking about renting space at an existing NON-player space station.
- by Bellasarius Baxter - at 2007.09.01 17:31:00
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187. Starbase facility rental/Player run facilities - in Player Features and Ideas Discussion [original thread]
Just a crazy notion on my part: What if it was possible to rent space at existing starbases for Player Run Facilities. The type of facility would be the same as the already existing types, just run by players. That way a player could set up a f...
- by Bellasarius Baxter - at 2007.09.01 16:00:00
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188. Revelations 2.2 Post Patch Feedback Thread - in EVE Information Portal [original thread]
Originally by: CCP Mindstar Originally by: Bellasarius Baxter ROFL!!!!! We're supposed to reports bugs using the bug system, but the bug system is bugged, as in "you cannot select REV 2.2 as version ;-) 2.2 should be selecta...
- by Bellasarius Baxter - at 2007.08.28 21:04:00
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189. Revelations 2.2 Post Patch Feedback Thread - in EVE Information Portal [original thread]
ROFL!!!!! We're supposed to reports bugs using the bug system, but the bug system is bugged, as in "you cannot select REV 2.2 as version ;-)
- by Bellasarius Baxter - at 2007.08.28 20:25:00
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190. Revelations 2.2 Post Patch Feedback Thread - in EVE Information Portal [original thread]
Originally by: Angelik'a Noooo you can only have one group of skills open at a time! Yes, you can, on the SETTINGS tab, uncheck the "ONLY TOGGLE ONE SKILLGROUP AT A TIME" option. One other thing that is annoying me after the patc...
- by Bellasarius Baxter - at 2007.08.28 18:29:00
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191. Volume of salvaged materials - in Test Server Feedback [original thread]
Hello! I would like to suggest that someone looks into the volume of the salvaged materials. They seems to be all set to a volume of 0.01, which makes e.g. Alloyed Tritanium Bar the single most valuable cargo/M3 in the game. This bar is used for ...
- by Bellasarius Baxter - at 2007.08.28 07:28:00
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192. [IDEA] New Drone: Salvager Drone - in Player Features and Ideas Discussion [original thread]
We have all kinds of drones, but a Salvager drone is missing. Requiring Salvage Level 5 and Drones Level 5, or some such, it should work in much the same way as a Mining Drone. Target some wrecks, launch the drone, Right-click, and select "Salva...
- by Bellasarius Baxter - at 2007.08.15 09:50:00
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193. The Market: In need of an overhaul ?? - in Player Features and Ideas Discussion [original thread]
The market is nice as it is, but a few things could be done to improve the realism of trading. 1) The sheer amount of buy/sell orders that are listed for most items are a bit much to cope with. I believe that most orders are "Station generated" b...
- by Bellasarius Baxter - at 2007.08.14 15:36:00
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194. Keeping your cargo hold and ware house orderly! - in Player Features and Ideas Discussion [original thread]
I would really love to be able to create groups in my cargo hold, and my ware house. That way I could get a better feel of what I have fn either place. There seems to be the thing I want for drones, though. Any comments ?
- by Bellasarius Baxter - at 2007.08.14 14:33:00
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195. EVE Client enhancements/fixes - in Player Features and Ideas Discussion [original thread]
Hello! I have been playing for the past 6 weeks now, and have a number of things I would like to see fixed/changed: The repair shop (Note: Two words, hope it is correct ;-)): 1) The window is neither movable, nor resizable, which it should be. 2...
- by Bellasarius Baxter - at 2007.08.05 17:27:00
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196. Asteroid belts, rogue drones - in Player Features and Ideas Discussion [original thread]
Hello! In the asteroid belts, it could be fun to have Rogue drones infesting some rock at random, and NOT connected to missions. They could then slowly spread, if nothing is done to prevent them from doing so.
- by Bellasarius Baxter - at 2007.08.05 11:55:00
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197. Asteroid belts, mass assault - in Player Features and Ideas Discussion [original thread]
Hello! As far as I know only one small batch of rats are active at a time in any given asteroid belt. Having more than one would give me more to shoot at ;-) I would like to suggest the introduction of an occational "Rat Mass Assault" event, whe...
- by Bellasarius Baxter - at 2007.08.05 11:52:00
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198. Asteroid belts, freak asteroids - in Player Features and Ideas Discussion [original thread]
Hello! I would like to suggest the appearance of an occational Freak Asteroid, when populating the belts with rocks. A Freak Asteroid would be an Asteroid that is notmally found in less secure space, and the chances should be really slim. This wa...
- by Bellasarius Baxter - at 2007.08.05 11:44:00
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199. A few suggestions from a relative newbie - in Player Features and Ideas Discussion [original thread]
Hi! Thanks for clearing the rank stuff, and LP store thing up for me. About the Auto pilot "plan", what I ment was that I cannot see which route it intends to take for a given destination. I want to be able to call up a list of jumps that is goi...
- by Bellasarius Baxter - at 2007.07.14 17:39:00
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200. A few suggestions from a relative newbie - in Player Features and Ideas Discussion [original thread]
Hi! I would like to make a few suggestions: 1) In the LP store, please add right-clik "Show Info" on the items offered. 2) In the character sheet, what is the meaning of the word "Rank" after each and every skill, I thought we were talking "Leve...
- by Bellasarius Baxter - at 2007.07.14 11:33:00
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